xcode - Using custom SKNodes in spritekit scene editor -
i want create level using custom subclasses of sknode. tried adding sknode scene editor , using "custom class" tab give class want did absolutely nothing. node still empty , nothing show when run simulator. also, make sure class works, added instance of scene programmatically see if shows , does. how add custom nodes scene through scene editor? here's custom class code: class player: skspritenode { required init?(coder adecoder: nscoder) { super.init(coder: adecoder) print("test") self.addchild(skspritenode(imagenamed: "player.png")) } } there 2 things need do: 1) when setting custom class have prefix class name app's name; my_app_name.myclass example, _ represents space. 2) sknode subclass needs implement required init?(coder adecoder: nscoder) . for example, in project called 'mygame': class mynode: skspritenode { // set after node has been initaliser init(coder:) v